Najika is a great cook and likes to make meals for the people she loves. But something is missing from her life. When she was a child, she met a boy who touched her heart-- and now she's determined to find him. The only clue Najika has is a silver spoon that leads her to the prestigious Seika Academy. Attending Seika will be a challenge. Every kid at the school has a special talent, and the girls in Najika's class think she doesn't deserve to be there. But Sora and Daichi, two popular brothers who barely speak to each other, recognize Najika's cooking for what it is magical. Is either boy Najika's mysterious prince?
Alchemy: the mystical power to alter the natural world; something between magic, art and science. When two brothers, Edward and Alphonse Elric, dabbled in this power to grant their dearest wish, one of them lost an arm and a leg...and the other became nothing but a soul locked into a body of living steel. Now Edward is an agent of the government, a slave of the military-alchemical complex, using his unique powers to obey orders...even to kill. Except his powers aren't unique. The world has been ravaged by the abuse of alchemy. And in pursuit of the ultimate alchemical treasure, the Philosopher's Stone, their enemies are even more ruthless than they are...
Young Jonathan Joestar's life is forever changed when he meets his new adopted brother, Dio. For some reason, Dio has a smoldering grudge against him and derives pleasure from seeing him suffer. But every man has his limits, as Dio finds out. This is the beginning of a long and hateful relationship!
The gang of high schoolers takes a trip to sunny Okinawa, where Osaka plays with sea cucumbers. Yomi announces her intention to join InterPol, and Sakaki gets a cat that will let her pet it. When the gang gets together for a camping trip, Mr. Kimura makes his big confession to one of the students. This volume is a part of the popular series.
This book takes its place alongside the unnerving, memorable, darkly funny family memoirs of Augusten Burroughs and Mary Karr. It's a father-daughter tale perfectly suited to the graphic memoir form. Meet Alison's father, a historic preservation expert and obsessive restorer of the family's Victorian house, a third-generation funeral home director, a high school English teacher, an icily distant parent, and a closeted homosexual who, as it turns out, is involved with male students and a family babysitter. Through narrative that is alternately heartbreaking and fiercely funny, we are drawn into a daughter's complex yearning for her father. And yet, apart from assigned stints dusting caskets at the family-owned 'fun home, ' as Alison and her brothers call it, the relationship achieves its most intimate expression through the shared code of books. When Alison comes out as homosexual herself in late adolescence, the denouement is swift, graphic, and redemptive.
Arn and two copanions are sent on a mission to find out if Vikings are planning to invade the Isle of Man. Danger abounds, and yet all's well that ends well, and the end of this volume finds Valiant's entire family reunited one last time in the glory that is Camelot!
What would the world be like if 80 percent of the population manifested superpowers called "Quirks"? Heroes and villains would be battling it out everywhere! Being a hero would mean learning to use your power, but where would you go to study? The Hero Academy of course! But what would you do if you were one of the 20 percent who were born Quirkless? Middle school student Izuku Midoriya wants to be a hero more than anything, but he hasn't got an ounce of power in him. With no chance of ever getting into the prestigious U.A. High School for budding heroes, his life is looking more and more like a dead end. Then an encounter with All Might, the greatest hero of them all, gives him a chance to change his destiny.
For the past century, what's left of mankind has hidden in a giant, three-walled city, trapped in fear of the bizarre, giant humanoids known as the Titans. Little is known about where they came from or why they are bent on consuming human-kind, but the sudden appearance of an enormous Titan is about change everything
After the tragic death of their father, Emily and Navin move with their mother to the home of her deceased great-grandfather, but the strange house proves to be dangerous. Before long, a sinister creature lures the kids' mom through a door in the basement. Em and Navin, desperate not to lose her, follow her into an underground world inhabited by demons, robots, and talking animals. Eventually, they enlist the help of a small mechanical rabbit named Miskit. Together with Miskit, they face the most terrifying monster of all, and Em finally has the chance to save someone she loves.
Mysterious world full of alliesand old enemies! Emily and her brother Navin head for Kanalisa beautiful and mysterious city of waterfallswhere they hope to find the antidote for the poison that felled their mother. That cure lies in the eggs of a giant serpent atop Demon's Head Mountain, but the kids' arch-enemy, Trellis, is headed for the peak too. A battle that will engulf all of Kanalis is looming. It's up to Em to triumph over evil while controlling the amulet's power... without losing herself!
Emily, Navin and their crew of resistance fighters charter an airship and set off in search of the lost city of Cielis. There they hope to find help from the Guardian Council's powerful Stonekeepers. It's a mission that Alledia's survival depends on, and time is running out. Emily's got to find Cielis before the Elf King finds her.
Emily and her friends think they'll find the help they need in Cielis, but something isn't right. Streets that were once busy are deserted, and the townspeople who are left live in crippling fear. Emily is escorted to the Academy where she's expected to compete for a spot on the Guardian Council, the most powerful Stonekeepers. But as the number of competitors gets smaller and smaller, a terrible secret is slowly uncovered--a secret that, if left buried, means certain destruction of everything Emily fights for.
Emily survived the chaos of the Guardian Academy, but Max Griffin has stolen the Mother Stone. With it, the Elf King forges new amulets that will give him the power to invade and destroy the nation of Windsor. Emily and her friends lead the soldiers of the Cielis Guard in a fight to stop him, but Max stands in their way. And when she seeks information from the Voice of her Amulet, she discovers that the Voice is much more sinister than she ever could have imagined.
Navin and his classmates journey to Lucien, a city ravaged by war and plagued by mysterious creatures, where they search for a beacon essential to their fight against the Elf King. Meanwhile, Emily heads back into the Void with Max, one of the Elf King's loyal followers, where she learns his darkest secrets. The stakes, for both Emily and Navin, are higher than ever.
Emily, Trellis, and Vigo visit Algos Island, where they can access and enter lost memories. They're hoping to uncover the events of Trellis's mysterious childhood--knowledge they can use against the Elf King. What they discover is a dark secret that changes everything. Meanwhile, the Voice of Emily's Amulet is getting stronger, and threatens to overtake her completely.
When Emily loses control of her Amulet, she is imprisoned in the Void, where she must escape the influence of the Voice, while her brother, Navin, travels to a space station where the Resistance is preparing to battle the approaching Shadow forces.
In the village of Konohagakure, school is literally a battlefield where classmates are ninjas-in-training competing to become the greatest ninja in the land.
Defense attorney Phoenix Wright, or Nick, aided by his assistant Maya and others, investigates different cases involving his clients.
Cute girl wizard Lucy wants to join the Fairy Tail, a club for the most powerful wizards. But instead, her ambitions land her in the clutches of a gang of unsavory pirates led by a devious magician. Her only hope is Natsu, a strange boy she happens to meet on her travels. Natsu's not your typical hero--he gets motion sickness, eats like a pig, and his best friend is a talking cat. With friends like this, is Lucy better off with her enemies?
Yuu has always loved shoujo manga and yearns for the day when someone might give her a love confession that would send her heart aflutter. Yet when a junior high school classmate confesses his feelings to her--she feels nothing. Disappointed and confused, Yuu enters high school, where she sees the confident and beautiful student council member Nanami. When the next person to confess to Yuu is Nanami herself, has her romantic dream finally come true?
Light tests the boundaries of the Death Note's powers as L and the police begin to close in. Luckily Light's father is the head of the Japanese National Police Agency and leaves vital information about the case lying around the house. With access to his father's files, Light can keep one step ahead of the authorities. But who is the strange man following him, and how can Light guard against enemies whose names he doesn't know?
Socially anxious high school student Shoko Komi would love to make friends, but her shyness is interpreted as reserve, and the other students keep her at a distance. Only timid Tadano realizes the truth, and despite his own desire to blend in, he decides to help her achieve her goal of making 100 friends.
Nate Wright is an eleven years old sixth grader who has the distinction of setting the record for school detentions.
For years Heather Roberson, a passionate peace activist, has argued that war can always be avoided. But she has repeatedly faced counterarguments that fighting is an inescapable consequence of world conflicts. Indeed, Heather finds proving her point to be a little tricky without examples to bolster her case. So she does something a little crazy: She sets out for far-off Macedonia, a landlocked country north of Greece and west of Bulgaria, to explore a region that has edged-repeatedly-close to the brink of violence, only to refrain.
In the process-and as vividly portrayed by the talented duo of Harvey Pekar and Ed Piskor-Heather is tangled in red tape, ripped off by cabdrivers and hotel clerks, hit on by creepy guys, secretly photographed, and mistaken for a spy. She also creates unlikely friendships, learns that getting lost means seeing something new, and makes some startling discoveries. War is hell and peace is difficult-but conflict is always necessary.
Miho Nishizumi, a new transfer student to Ooarai All-Girls High School, would like nothing more than to enjoy a peaceful, stress-free school life. Unfortunately, her new school just revived its tankery program and enlists Miho to put together a team so that they may compete in a national tournament.
As Miho struggles to overcome her turbulent past with tanks, she must first learn to tread lightly with her eccentric companions. Can Miho possibly plow through the challenges and master the art of tankery, or will she get left behind in the dust?
Joann Sfar's beloved, humorous, and wise talking cat is back for more beautifully illustrated adventures in Algiers and across Africa in the 1930s. While the rabbi is away, his cat tags along with Malka of the Lions (the rabbi's enigmatic cousin), who roams the desert with his ferocious-on-demand lion. Some believe Malka to be a pious Jew, others think he's a shrewd womanizer, but the cat will be the one to discover the surprising truth.
Back in Algiers, the rabbi's daughter, Zlabya, and her new husband fill the house with their fighting, while the city around them fills with a rising tide of anti-Semitism. On a whim, the rabbi's cat, the rabbi, a sheikh (also a cousin of the rabbi), and a very misplaced Russian painter set out on a fantastic journey (even encountering a young reporter named Tintin in the Congo) in search of an African Jerusalem. It turns out to be very fortuitous that the rabbi's cat is not just a talking cat, but a multilingual talking cat.
While on trial as an accomplice to a murder, sixteen-year-old Steve Harmon records his experiences in prison and in the courtroom in the form of a film script as he tries to come to terms with the course his life has taken.
The adventure starts when cousins Fone Bone, Phoney Bone, and Smiley Bone are run out of Boneville and later get separated and lost in the wilderness, meeting monsters and making friends as they attempt to return home.
A high school boy finds the diary of his classmate - only to discover that she's dying. Yamauchi Sakura has been silently suffering from a pancreatic disease, and now exactly one person outside her family knows. He swears to her that he won't tell anyone what he learned, and the shared secret brings them closer together in this deeply moving, first-person story that traces their developing relationship in Sakura's final months of life.
LI O is a pantomime strip featuring a curious young boy whose daydreams embark from reality destined for the dark chasm where wit and sarcasm collide.
Drawn in the age-old style of pantomime strips, LIO offers a decidedly new and edgy twist to the wordless comic format. That's right, LIO is so crafty it doesn't need word balloons, dialogue boxes, or clever captions. Mark Tatulli's cartoon also employs a unique drawing style influenced by cartooning greats Gahan Wilson, Charles Addams, and 19th-century satirist A. J. Volck.
La aristocrática familia Phantomhive posee una espléndida mansión y un próspero negocio, pero de lo que están más orgullosos es de su mayordomo, un fámulo realmente…infernal.
An improvisatory romance which gingerly deports itself between 1890’s Chicago and 1980’s small town Michigan, the reader is helped along by thousands of colored illustrations and diagrams, which, when read rapidly in sequence, provide a convincing illusion of life and movement.
A collection of stories from African American history that exemplifies success in the face of great adversity. This unique graphic anthology offers historical and cultural commentary on nine uncelebrated heroes whose stories are not often found in history books. Among the stories included are: Henry 'Box' Brown, who escaped from slavery by mailing himself to Philadelphia; Alexander Crummel and the Noyes Academy, the first integrated school in America, established in the 1830s; Marshall 'Major' Taylor, a.k.a. the Black Cyclone, the first Black champion in any sport; and Bass Reeves, the most successful lawman in the Old West.
Satchel, the Shar-pei-Lab mix in the Get Fuzzy family who actually believes what TV commercials say, and his owner-housemate Rob Wilco, a single, somewhat befuddled, Red Sox-obsessed ad exec, endure the scourge of their daily existence, Bucky Katt. Whether baiting the ferret down the hall for battle, gorging on rubber bands (and the ensuing gastric consequences), or joining the gun repair club, Bucky continuously tests the patience and endurance of his hapless mates.
Johnny Bunko is new to the Boggs Corp., and he stumbles through his early months as a working stiff until a crisis prompts him to rethink his approach. Step by step he builds a career, illustrating as he does the six core lessons of finding, keeping, and flourishing in satisfying work. A groundbreaking guide to surviving and flourishing in any career, The Adventures of Johnny Bunko is smart, engaging and insightful, and offers practical advice for anyone looking for a life of rewarding work.